Chapter 12: Linear Programming
Summary
- Linear programming involves optimizing a linear function subject to constraints.
- Example problem: A furniture dealer wants to maximize profit from tables and chairs.
- Constraints include budget and storage limitations.
- The graphical method is used to find feasible solutions.
- The feasible region is defined by linear inequalities.
- Optimal solutions occur at corner points of the feasible region.
Key Formulas/Definitions
- Objective Function: Z = ax + by (where a, b are constants)
- Constraints: Linear inequalities that restrict the values of x and y.
- Feasible Region: The area defined by the constraints where solutions exist.
- Optimal Solution: A point in the feasible region that maximizes or minimizes the objective function.
Learning Objectives
- Define linear programming and its applications.
- Formulate a linear programming problem mathematically.
- Graphically solve linear programming problems.
- Identify feasible and infeasible solutions.
- Evaluate objective functions at corner points.
Common Mistakes/Exam Tips
- Ensure all constraints are correctly represented as inequalities.
- Remember that optimal solutions occur at corner points, not within the interior of the feasible region.
- Check for non-negativity constraints on variables.
Important Diagrams
-
Graph of Feasible Region: Shows the area where all constraints are satisfied.
- Axes labeled X and Y.
- Lines representing constraints intersecting at corner points.
- Shaded area indicating the feasible region.
-
Table of Corner Points and Values: Lists corner points with corresponding values of the objective function Z.
- Example:
Corner Point Corresponding value of Z (0, 0) 0 (30, 0) 120 (20, 30) 110 (0, 50) 50
- Example: